
A Rescue Mission
🌴 Find the item to continue
🌴 Complete the levels
🌴 Save your friend
⚠️ Please play on fullscreen - Default screen size for this game is 1920 x 1080⚠️
About the development of my first Exam project
This project was the project I made for the 4 day long (solo) exam in my first year of software development. This was also the moment where we would make our final decision in which software direction we would like to go. For me, this was of course the game direction.
Some requirements
- Game must be a 2D platformer
- Game must include 3 pick-ups
- There should be at least 3 enemies/obstacles that all move and look differently
- Game should have at least 3 scenes
- Start and end of game menu's
- Player must be able to move left, right and be able to jump
Why I chose to create this game specifically
The project had to be a platformer game, with at least 3 different looking enemies that all moved in a different way as well. Another requirement was the use of multiple pickup items.
As soon as I saw we had to make a platformer game, I knew I wanted to create a game with multiple levels. However I didn't want players to be able to complete their current level without having to do anything in their current world. Because of this I quickly got the idea to use a few pick-ups for this part of the game it's functionality.
As this was an exam, the priority wasn't to learn new things, rather the goal was to show what I learned so far and could make in such little time.
Overall, creating this game went very smoothly! By day 3, I was already able to test the project with someone. After that, I could start working on improving and adding additional things, such as having background music.
Made with Unity and C#
Assets used:
Click to open the page from the asset pack in a new tab!
- Player Health (my own asset pack)
- Enemy Sprites (Unity Asset Store)
- Tilemap
- Font (Unity Asset Store)
- Music (Unity Asset Store)